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> Patch Change-Log, from 8/29 onwards, From right before REV's testing ended to present
Fooby
post Aug 29 2009, 06:44 PM
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Skills lock up less
con adds +2 to P short Hitrate
changing equipment updates properly on other people's clients
alters stones work
mobs will respawn in a random place instead of where they die (reapplied the fix with a slight improvement)
parties should work 100% now
quickblow doesn't heal when used
additions with % values don't cause loss of stats sometimes like they used to
bug with incorrect ranged damage formula is fixed
trading partial stacks works properly
mobs regen hp when their target moves too far away
More mob skills have been added
A new special feature has been added to some mobs smile.gif

EDIT: Emir Level 2 is now accessible via the 2 Wing of Winds near the "rocks" blocking the path... the WARP has NO NAME as that is CLIENT SIDE and not easy to change... but it has a COST (of 0, but displays) and is selectable... they will warp you back and forth between each other.

CogD01 has spawns now.


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Fooby
post Aug 31 2009, 09:43 AM
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8/31 small patch

swift potions: removed level 1-4 from vendors since they were still stacking

mob skills: almost all hode zone mobs have skills and some of pront zone mobs

mob loot: fixed mobs which gave no loot/exp and didn't look like they died if the corpse left and then re-entered your view (dead mob in standing position, not moving and when targeted would put you in combat... see nunlif troopers, heavy gremlins, ect)

Mob AI: Alfheim Forest mobs should agro correctly now
Increased sight range for all mobs so the teleporting & regen of HP should be less of a problem. This should also improve the fix for skills locking up.

Cognito D01: clicking heal station will now take you to the entrance of the dungeon, not port you under the zone.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Sep 1 2009, 02:44 PM
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9/1 small patch

Mob agro+sight range should be improved

Enchanter/recruit skills give LP now as they should

2 Traders in Cog Harbor added for theif/clown, and the 3 in cog town are all working now

adding stats should now remove used points correctly in the UI, BUT you cannot add stats MORE than once...... so when you start adding, use ALL stats available and hit confirm

Possible fix for the "no permission to loot" bug, was VERY random to begin with so not sure of the fix. (lack of reports...)

No respawning bug fixed

QUESTS: attempting to gain a quest, or accept a quest that is disabled (all of them) will DISCONNECT the user. This will prevent people SPAMMING the button as they did NOT read the buglist and were causing problems with the server.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Sep 2 2009, 12:05 PM
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9/2

Skills:
Enchanter+Recruit skills should give LP now (not all were fixed before)
Skills that get bonus damage from LP should function correctly now

Loot:
Added most if not all loot needed for armor traders, need people to check and find if I missed anything (see 2 new traders in cog from yesterday)
No Permission To Loot Corpse bug should be fixed now, after finding and reproducing it myself repeatedly

Mobskills: a few more were added


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Sep 3 2009, 05:40 PM
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9/3 REV's official launch

Loot:
added loot for parasite stones and alter stones
add new auge and headgear drops

Mob skills:
Hode and Pront should be complete along with some other mobs in other zones

Exchange Coupons:
Are now purchasable from the Dye/Swift Potion vendors, they will not be permanent and will be removed before quests are fixed.

Hopefully fixed the AUTH server crashing randomly when forcing to kill a session.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Sep 18 2009, 09:50 PM
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9/19 update, first update since launch only 2 weeks ago (posted due to patch being delayed for ISP issues)

hate system implemented (in preperation for Cog_D02), mobs should switch target based on hate values now
Buffs:
buff icons are no longer lost when changing maps
buffs are lost on death now (applies to only players right now)

Exp changes:
exp formulas fixed, so exp is given properly
normal exp for mobs 1-7 levels higher or 1-3 levels lower than the player, less exp for higher or lower level than that
party exp is split properly based on clvl of party members

parties have had various fixes

SP regen rate has been corrected (enchanters will notice greatly)

Loot: Adding a total of over 400 new droppable items.
Added 11 new droppable auges
added 27 new droppable headgears
Alf zone mobs have loot tables, adding over 350 new droppable armors up to level 75

Exchange Coupons are sold from the Dye venders once more, the cost per coupon is whispered to you

Cognito Swordsman Rare armor trader has been fixed

Almost all mob skills have been added-------Most were not added at the time of the update due to issues, plann to attempt to added them agian sunday 9/20/2009 around 10pm

fixed skills
Enchanter
Forceful Blow
Sinister Strike
Memorize
Prospect

Clown
Soul Relaxation
Battle Shout
Sparta
Fighting Spirit
Venom Splasher

Theif
Venom Coat's Poison effect
Envenom Deadly poison effect

Recruit
Designation
Luring Shot
Focus Shot
Piercing Shot
Freezing Shot
Disarm

Novice
Act Dead

Swordsman
Magnum Break
Mocking Blow
-----NOTE: For these AoE skills, damage will NOT display on the UI for targets hit OTHER than the selected target, but the skills DO work if you select any mob that was around you to see its HP bar.

Ice Arrow's Frozen effect

skills only partially fixed
Shadow Strike can be used, but does not add bonus shadow damage (but deals shadow damage)
Rotating Fire Shot increases damage now, but does not add wound status
Flinte Slam works, but does not add dizzy status


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Sep 21 2009, 07:44 PM
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9/21 mini update

Added clown trader drops

Skills:
Skills which use LP to increase their attack power have been fixed (ones which were reported)

Mobs lose buffs on death has been re-fixed

Buffs:
display on other players when targeted after leaving and returning to visual range

Trading of multiple stacks might be fixed but is untested

Mob skills:
Most have not been added still though fixed, I am "finishing" all skills by adding correct effects to MOB skills on PLAYERS (such as freezing effects, stuns ect) and will be updated at a later date. (guns have been "fixed however).

Various other things have been added in preparation for quests (and activation of second weapon). NO quests are added yet!

Zones:
Have applied the same map fixes to Outside Adv. Training Grounds and Outside Hode as were applied to Alf Forest and Forest of Echo's last patch.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Sep 22 2009, 09:10 PM
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9/22 mini update

Skills:
specialty skills are wiped on job change,
freeze effect from frost arrow works when it's the first attack and the effect is applied (65% chance to be applied)
Level 1 and 2 of Memorize are fixed
weapons aren't locked up upon login when you have the mastery as a specialty skill,

Mobs:
Frozen mobs are working correctly agian

Loot/Items
Parasite stones that affect cast time work correctly now
Birch Goblin The 3rd has been fixed so it dies, gives exp and loot (typo in file causes this, need reports to fix)
loot rights are lost when the mob loses sight of the player which hit it (if a mob is tagged and the player runs away, looting rights reset..... this fix was completed when YggRO2 launched but somehow got misplaced)

Misc
a few stat related bugs to do with job changing,

blacksmiths changing weapon types is now functional,

EDIT: Staff gets multiple weapons, check !commandlist


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Oct 7 2009, 09:25 PM
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10/7/09, first part of YggRO2's second large content patch

Items:
All Potions should work 100% now (blue, red and others)
Items no longer get sealed when putting them in storage
Durability should work

SKills:
Short Sword Mastery should not be lost as thief or clown now
Fixed Clown's self heal to be a buff that lasts 10 seconds
Hemorrhage now becomes usable after using tearing wounds

Mobs:
Mob AI should be improved, or better than before (especially for melee players as they no longer try to run behind you constantly)
a few bugged mob spawns have been removed
a few mob's have had their loot file fixed so they now drop loot and die correctly (reports would be helpful guys)
Ranged and caster mobs have had their ASPD increased (they attack slower)
each mob has a separate respawn timer, might affect server performance (testing with this patch)

NPC's:
Traders now display fee/refund, and require/refund that money. (See stat reset NPC, now a trader and not a shop whispering cost).
a few duplicate NPC's have been removed
weapon list now updates correctly after changing weapon type at the blacksmith

Misc:
LP additons now display as "LP" instead of "HP"
Added many "map objects" for Hodemimes and Prontera maps required for quests

YggRO2 ONLY Content:
A complex and detailed Halloween event uploaded and ready for Halloween, more information will be posted closer to when the event will start as it will automatically begin ON Halloween (GMT-6 date/time). (No Halloween town/map, there will be one for "the holidays" since I will have time and won't be forced to cut corners)

Almost all Mob-skills should be implemented along with some hodemimes quests by the end of the week, in a separate patch.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Oct 8 2009, 06:49 PM
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10/8

Heal (Clown and Enchanter) have been fixed along with potions which broke due to 10/7 patch

Weapons can be upgraded again, which broke due to the 10/7 patch (also close to having multiple weapons ready for public use)

WExp is given correctly, which broke due to the 10/7 patch

Fixed various items which are part of the halloween event (similar to potion issue)

Items sold from vendors (equipment mainly) are not sell/discard/storable if bought post patch yesterday and 9pm GMT -6 today.. TO fix this, please RE-buy those same items from the vendors and they will be normal again.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Oct 21 2009, 09:36 PM
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10/21

Final major mobskills patch. Almost every skill has been implemented and added to mobs, with functional status effects.

Loot:
Added drop-able shields, capes and backpacks for level 30 through 75
Added drop-able "rare/blue" level 55-75 armor (or will add tomorrow if I missed the files)

QUESTS:
Enabled the most rescripted quests in Hodemimes. NOTE: DO NOT use the wing of wind NPC's, or stone of promise to warp between zones during a quest. It will cause the quest to "error" and reset/drop the quest forcing you to re-obtain all quest items/objectives. Using a wing of wind to jump to places IN THE SAME ZONE (harbor to lighthouse) is ok.
This is the FIRST attempt at checking quests, there still may be problems which are not revealed until major testing and there MAY be rollbacks (as minor as I can make them). If they are a problem I will remove them.
ANYONE COMPLAINING ABOUT WARPING AND QUEST PROBLEMS WILL BE WARNED, THEN JAILED+MUTED FOR 10 MIN. We are working on a final solution to that issue.

EDIT:
Mobs:
Boss mobs now have a separate respawn timer, some are 5 min and others are 10.


--------------------
The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Oct 25 2009, 09:52 PM
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10/25

-The Character Select button show now be fully functional, and actually takes your to your character list for your current server not the server selection screen (adding this functionality was a challenge, and there might be minor issues with it so please report them so we can reproduce and fix them)

Zones/Spawns:
-Emir Cave level 1 has been cleaned up in preparation for the next patch for quests.

Misc:
-fixed mailing zeny/items (need reports)
-a few minor changes to halloween event
-fixed turning invisible when equipping stuff (need reports)
-fixed crashing when selecting a player (need reports)
-Additional weapons now work regardless of the weapon type in slot 1 and 2 (weapons in slots 3 through 5). Having a second weapon will be available with the next round of quest fixes (as unlocking and creating the weapon are quests, and the next patch will fix the teleporting issue some quests currently have)

Skills:
-fixed rotating fire shot using 2 LP instead of 1
-removed Dampf Flint giving LP on autoshot (old mistake, not sure how it got back into the file)

Loot:
A few mobs which had typo's in their loot files have been fixed (so they die correctly now)

Red/Blue Potions:
Now require you to meet the level requirement of the item. (no more using Potion X as a level 1 char)


--------------------
The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Oct 26 2009, 11:28 AM
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10/26

Character selection screen issue has been resolved, the only problems are j-level/location display issues which are not fixed until you completely log out from the server.

Swift potions have had their level requirement removed again (changed due to the 10/25 patch, any in your inventory WILL NOT WORK, discard any you have and buy new ones at the shop. This applies to RED/BLUE and any other potions type that has issues.)

Using fists has been fixed (broke due to the 10/25 patch)

Additions remain on our character after zoning (broke due to the 10/25 patch)

Parties:
Character level information should display correctly now (need reports)


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

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Fooby
post Oct 28 2009, 12:04 PM
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10/28 -mini patch-

Durability is now working on shields

Parties:
Players must be within visual range of the member who dealt the killing blow to receive the bonus exp from being in a party.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

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Fooby
post Oct 30 2009, 08:00 PM
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10/30 Small patch

Parties:
When players are not in visual range, exp will still be given but no BONUS for being in a party (previously 0 exp was given)

Defense:
I was going to apply this with the Cog_D02 large content patch but pushed it ahead due to the potion changes.

Defense was and has been working correctly as Gravity, DTDS, and Team Mercury intended which meant the hard cap was a fixed number and the soft cap was only reachable by level 99 characters. I felt this is horrible game design and that the soft cap shoudl be reachable at any level, and thus I have altered the way defense works. The hard cap is now based on your characters Clevel, and the soft cap can be "broken" only using the best gears available for that level range by the class which was designed to be able to reach the soft cap.

In short, people should notice DEF to be far more effective, especially for swordsmen.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

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Fooby
post Nov 4 2009, 02:25 PM
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11/4

All mobs have had their defense rebalanced to fit with the new defense functionality.

Modified how characters are saved when they logout.


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

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Fooby
post Jan 11 2010, 04:00 PM
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1/11/2010

Currently implemented
NPC's
Swordy, Clown, and Thief 60-70 rare traders in Alfheim are working
The wing of wind in SW pront has been moved, and warp does not take you into a tree anymore

Player
Players inventory and storage has been increased to 100 (currently 1 issue with buyback and 99/100 inventory)

Game Mechanics/gameplay
Internal Injury, Quicken Attack, Shield Charge, Provoke, and Poking have had their threat increased noticeably

DEF's effectiveness influenced by mob-player lvl diff, starts when the mob is 6 levels higher than player at a 5% reduction.

Stat reset costs are now based on Clvl "brackets", still requiring effort for a player to reset but within reach at any level
Level 1-10-----------10 zeny
Level 11-25----------50 zeny
Level 26-40----------200 zeny
Level 41-60----------1,000 zeny
level 61-75----------25,000 zeny
Level 76-99----------50,000 zeny

Stats
Stats have had their effects rebalanced aswell as adding additional effects as follows:
STR, +1 PDEF per str

CON, +4 P hit (ranged/short), 3x what it used to do for Melee ASPD, 2x for ranged ASPD

DEX, increase P SHORT crit 2x what it does now, +4 Magical hit, +3 P evasion (short/ranged), 4x what its affect on CD is right now

INT, increase P RANGED crit 2x what it does now
This means the HARD CAPS are reachable and PASSABLE by players (more con will not increase ASPD when CAP is reached)

Server fixes
mailbox's outbox should be functioning correctly now
various minor party fixes

Skills
Theif:
Rapid Run: now has a correct duration based upon the skill level
Backstab: should be working as intended now

Clown:
Nightmare: has been fixed

Enchanter:
Fire Bolt: now adds burn effect

Recruit:
Flint Slam: now adds dizzy effect
Rotating Fire Shot: now adds wound effect

Cognito Dungeon 02
Cognito Dungeon has not been designed as a level 75-85, 2+ team zone. Tanks are a REQUIREMENT for this area, and a healer is highly suggested. Loot for level 80, and 85 as well as auges, HG, shields, capes and backpacks have been added to this area. All items are of BLUE quality, and as such the drop rate is much lower than other areas (greater challenge, greater reward). The zone is "split" between the bottom half and top half for level 75-80 and level 80-85 players. I HAVE NOT ADDED THE LEVEL 80-85 MOBS YET, NOR THEIR LOOT, NOR THEIR BALANCED STATS TODAY. I was going to wait until the CLIENT patch which will change how their level is DISPLAYED TO YOU, but I have decided to add them tomorrow. Today will be a "test run" to see if there are any glaring issues to be fixed.

Map of Cognito_D02

HINTS: DEF and STR are > than HP for tanks... DEF stance makes a LARGE difference. Swordsmen are not the only tank class, but are better suited until heal gets overhauled.

Balance work will always be in-progress, but the concept was a cross of UBRS and MC. Mob "AI"/pathing has not changed and will not for some time so there will be problems as with any other "dungeon" map. Feedback is requested.

----------------------------------------------------------------------------------------------------------------------------------------------------
The next half of the patch, NOT CURRENTLY IMPLIMENTED (requiring a CLIENT PATCH ASWELL)

Client changes:
titles for custom npcs (dye, stat reset, custom warpers ect)
titles for custom warps (emir 2 cave warps ect)
correct mob level display (for cog_D02 and new ares)
A yggdrasill leaf item, used to resurrect dead players
boat system overhauled (yes it is a CLIENT SIDE thing too)
Internal Injury and Quicken Attack will be usable in Defensive stance

Server changes:
"MVP mobs" balanced, respawns increased and drop/exp increased


--------------------
The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Jan 12 2010, 10:27 PM
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1/12/2010 Mini update

Updated the post ABOVE THIS, with some more cog_D02 data

Hopefully minor fixes for percentage based effects (skills, effects and otherwise)

Skills
Heal: The amount healed is now based off the caster character's C level, Intelligence and the level of heal used.

EDIT: Heal fixed 1/14/2010


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Feb 12 2010, 10:53 PM
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2/12/10

Server changes
The boat system has had a complete overhaul. Player will be warped no matter where they stand on the boat now (but TRY to stay inside and near the rear center). Players can still crash without errors if they are alt tabbed while loading the boat map BUT upon relog they will either be ported back to their origin harbor OR destination harbor (No more getting stuck on the boat).

A new item has been added to the game, the Yggdrasil leaf. This item works as close to the way it did in RO as possible. It will drop from almost any mob at a low rate (have to redo due to power outage and files not getting saved) or can be purchased from the "Armor dye and swift potion" NPC's. (must select a dead player before using it for it to work.)

The second half of Cog_D02 has been added. Level 85 armor, capes, backpacks and shields now are obtainable. The monsters levels now display correctly CLIENT side post client patch.

A few wing of winds and warps have been changed around SW Prontera.

Defense has been rebalanced to be slightly less effective for reasons I do not want to explain in a 3 paragraph writeup.

The threat system has been fixed once more to function better than previously.

Skills
Skills that fail will no longer lock up, instead they will miss and display a "Skill Failed!" message. This combo of client and server fix seems to have solved the issue almost entirely.

Npcs can no longer be buffed or healed. Attempting to do so MAY cause that specific skill to lock up and a relog is required to unlock it.

Internal Injury and Quicken Attack can now be used in Defensive stance.

Bug fixes
Evasion bonus based on level has been lowered from 12% per level to 0.5% per level

Mobs should load properly on clients now (no more mobs that not everyone can see, but not a complete fix until the AI is completely redone).

Mobs will no longer target dead players.

Fixed the bug of incorrect weapon damage when changing jobs.

Fixed the bug of stats decreasing when unequipped a greyed out item.

All mobs should be spawning, and South East Prontera map has been fixed so you will see spawns in places they used to be (and should ahve been but couldn't)... Also Poro Island has bee fixed so mobs should not act as strangely when in melee range.

Experience
Jexp is not dependent on level difference anymore. Full jexp will always be given.

Wexp is divided between party members instead of being given to one person.

Client changes The 2nd client patch for YggRO2
Equipment exchange coupons that are sold should display the correct cost.

Guides, Blacksmiths, Defense Shots, Boss mobs, and custom npcs now have tags above their names.

Stat descriptions in the character and equipment menus are updated to reflect the changes made in the last patch.

Swift Potions have a correct description now.

All warps now have titles (Emir 2 warps)

There are more things, but I am too tired to remember, or have had to put it off for another week (Elite and MVP balancing will take a while)


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The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
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Fooby
post Feb 15 2010, 02:35 PM
Post #20


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2/15/10

All trader required loot has been double checked and missing drops and mobs have been added. Some rates of known drops have been altered (raised or lowered).

The threat system has been changed back to behave more like it did before the 2/12 patch. After reviewing the overall system in place I feel a complete overhaul (like DEF and the boat system) is needed. For the moment the "taunt" abilities work which will allow tanks to hold agro, but a better system based on skill based hate and damage will come soon.

Cog_D02 mobs have been slightly altered to try to lessen the issues with the zone (being able to walk through the walls). This issue will not be completely fixed until the AI overhaul, (even after a temporary fix to limit the range mobs can move). Also their hit rate has been increased slightly.


--------------------
The Dempsy Roll, what Windfury really is! ------------------ Frakin Toaster, I knew it!

Trapped in a box by a cockney nut job. Have a cup of tea, have a cup of tea. I'm the hitcher, let me put you in the picture
Go to the top of the page
 
+Quote Post

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